Like its predecessors in the long-running series, Final Fantasy XV is an epic role-playing game that spans dozens of hours.
It also differs from past Final Fantasy games, which were often defined in part by linear stories and strategic, turn-based combat.
At its heart the game is a road trip story about best friends, a car, the open road – doused in Final Fantasy-style.
FFXV reminds me a lot of Final Fantasy VII, a game which marked the series’ ascent to true blockbuster status.
FFXV does away with the concept of random and turn-based battles, the menu-based combat system familiar to anyone who’s played previous Final Fantasy games.
You can still essentially pause the game in order to do things like use a healing item, but for the most part, battles in FFXV feel like something out of an action game.
It’s a bold and refreshing change that helps make the game’s final moments feel as intense and powerful as they should.
Thanks to a series of missteps and huge gaps between new games, Final Fantasy is no longer the iconic name it once was.